![]() For one thing, it’s quite possible that the customization options for control and gameplay experience offered here are the smartest and most elaborate list of settings ever found in a VR game. Those central mechanics are rock-solid, but they’re not Sairento VR’s only highlight. The first dozen times you pull off something like this it feels almost accidental and definitely clumsy, but all these control inputs and flailing arm movements turn into deliberate demonstrations of skill in due time. Combined with a recharging slow-mo ability, you’ll soon be leaping to walls or catwalks above, running alongside them, blasting an enemy below with a headshot, then grabbing a sword out of its sheathe to behead another enemy during a landing slide. The action is intense - for some, it might come off as a little too intense, really - but the way to best manage these fights is by taking to the air. Absent in the tutorial is a description of how to block and deflect attacks, but it speaks to the game’s excellent design that most players will learn these mechanics just through reflexively moving their controllers. Most stages amount to monster closets and wave combat, dealing with multiple cyber-Japanese enemies firing projectiles or jumping directly into your face with menacing swords. Enemies in Sairento VR can be lethal depending on the chosen difficulty mode, though even normal difficulty will provide a noticeable challenge. This UI/UX issue stacks on top of the difficulty of learning proper movement in the game, but those primary complaints completely melt once things get moving. It’s oddly jarring, and it wouldn’t be surprising to hear that a player jumped right into multiplayer without even understanding what they were doing or how to play, and the game could definitely stand with an optional hand-holding tour mode to guide newbs into the campaign, which will eventually prompt the basic tutorial itself it’s doubly frustrating that you can also select the tutorial directly from the start, but then still be forced to play through it in the campaign as well. The problem is, there’s absolutely no tutorial to offer new players stable footing - you’re merely tossed into the room and expected to decide on where and how to start playing. This functions as Sairento VR’s basic hub, which offers the main campaign, challenge modes, and even multiplayer engagements. Other VR action games tend to prioritize aim, precise firing, and cover management, where Sairento VR’s true strength is in its creative mobility acrobatics.Īside from this learning curve, the game has an unusual initial phase whenever it’s loaded, where players are unceremoniously tossed into a dojo space with a large interactive screen. There are some initial obstacles to feeling like an effective warrior - for instance, the game’s tutorial never really demonstrates how easy it is to dash headlong into a wall and get disoriented, or that line-of-sight and your unseen virtual body greatly hampers jump trajectory - but after an hour or more you’ll start to discover a true feeling of (very violent) zen. Players can jump, wall-ride, double-jump, dash, and perform 180 degree turns right from the start of the game, and will need to master each and every method to control a skirmish. ![]() ![]() It’s also much, much faster than those other games. Both the shooting and swordplay function in a way that’s satisfying and immediate, and it’s noteworthy how Sairento VR doesn’t seem to prompt as much drift and jankiness as you might expect or experience in other similar games on the platform. Cheiko has two holsters on her legs and two scabbards on her back, and swapping between dual weapons is as simple as shoving your hands into actual space and pressing a button on the relevant Move controller. Ultimately, this is a game that probably recreates the classic lobby fight from The Matrix in its most startling 1:1 virtual representation yet. Related: Mini-Mech Mayhem Review - VR Strategy Hampered By Luck This doesn’t mean the story is top-notch, but it’s confident and detailed and well-acted, and grants the action some stakes. You might expect Sairento VR’s script to jump into full-on snark considering all the tropes it’s happy to juggle, but it chooses to deliver it’s plot machinations with a sense of self-seriousness that actually works out in its favor. Cheiko is a Sairento assassin, dealing with layers of betrayal and hordes of enemies in a futuristic Tokyo.
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